The Teaching Excellence Hub provides a global perspective on effective teaching at the university level. Different parts of the world may use different terms to describe various educational practices. However on this website, here are the definitions we use.
Academic Integrity
Ethical behavior in an educational setting.
Accreditation
An official recognition of degree program quality.
Active Learning
Integrating student-centered activities into learning experiences to engage and involve students with the material they are studying.
Assessment Techniques
Ways to measure formative and summative levels of student learning.
Blended Learning
A combination of face-to-face learning and online learning.
Capstone Project
Culminating multi-disciplinary design experience where students apply learned knowledge and skills to design a solution under multiple realistic constraints and incorporating appropriate engineering standards.
Career Development
Activities for personal and professional improvement through continuing education, skill acquisition, experience, and curated mentorship.
Cooperative Learning
Peer-to-peer learning and support where students work together to solve a problem or complete a task.
Curriculum Design
An organization of knowledge units and learning activities that seek to develop a given set of competencies and skills.
Distance Education
A curriculum model where content is delivered through at a distance through postal delivery, remote on-line learning or as blended learning.
Educational Research
The systematic study of how people learn, how people teach, and how people experience education.
Equality, Diversity, and Inclusion
Ensuring equal access to engineering, computing, and technology education and careers, as well as the inclusion of diverse viewpoints that reflect the diversity of our community.
Flipped Classroom Learning
A technique that requires students to study material before class and then apply their knowledge through problem-solving in taught sessions.
Laboratories
In-person or virtual experiments that reinforce theoretical knowledge through hands-on application, instrumentation, and measurement.
Learning Engineering
Using the results of learning sciences to build products and experiences that help humans learn more effectively.
Learning Management System
An e-learning platform that delivers curriculum, tracks student progress, assesses students through testing, and delivers grades and feedback to students.
Learning Science
Multidisciplinary research into how humans learn.
Learning Technologies
Technology-based tools that enable information delivery and assessment of students, including networks, applications, learning management systems, and computer-aided learning software.
Project-Based Learning
A form of active learning where real-world and meaningful projects form the basis of discovery, knowledge application, and solution.
Remote Instruction
Students enrolled in a course learn through on-line content and interaction.
Standards
Published documents created to ensure the reliability of the materials, products, methods, and/or services
Student Accessibility
Ensuring education and support structures are available to all students with physical, emotional, medical, or learning disabilities.
Time Management
Tools and techniques to create task lists, calendar events, work plans, and reminders to ensure completion of action items.