The Teaching Excellence Hub provides a global perspective on effective teaching at the university level. Different parts of the world may use different terms to describe various educational practices. However on this website, here are the definitions we use.

Academic Integrity

Ethical behavior in an educational setting.

Accreditation

An official recognition of degree program quality.

Active Learning

Integrating student-centered activities into learning experiences to engage and involve students with the material they are studying.

Assessment Techniques

Ways to measure formative and summative levels of student learning.

Blended Learning

A combination of face-to-face learning and online learning.

Capstone Project

Culminating multi-disciplinary design experience where students apply learned knowledge and skills to design a solution under multiple realistic constraints and incorporating appropriate engineering standards.

Career Development

Activities for personal and professional improvement through continuing education, skill acquisition, experience, and curated mentorship.

Cooperative Learning

Peer-to-peer learning and support where students work together to solve a problem or complete a task.

Curriculum Design

An organization of knowledge units and learning activities that seek to develop a given set of competencies and skills.

Distance Education

A curriculum model where content is delivered through at a distance through postal delivery, remote on-line learning or as blended learning.

Educational Research

The systematic study of how people learn, how people teach, and how people experience education.

Equality, Diversity, and Inclusion

Ensuring equal access to engineering, computing, and technology education and careers, as well as the inclusion of diverse viewpoints that reflect the diversity of our community.

Flipped Classroom Learning

A technique that requires students to study material before class and then apply their knowledge through problem-solving in taught sessions.

Laboratories

In-person or virtual experiments that reinforce theoretical knowledge through hands-on application, instrumentation, and measurement.

Learning Engineering

Using the results of learning sciences to build products and experiences that help humans learn more effectively.

Learning Management System

An e-learning platform that delivers curriculum, tracks student progress, assesses students through testing, and delivers grades and feedback to students.

Learning Science

Multidisciplinary research into how humans learn.

Learning Technologies

Technology-based tools that enable information delivery and assessment of students, including networks, applications, learning management systems, and computer-aided learning software.

Project-Based Learning

A form of active learning where real-world and meaningful projects form the basis of discovery, knowledge application, and solution.

Remote Instruction

Students enrolled in a course learn through on-line content and interaction.

Standards

Published documents created to ensure the reliability of the materials, products, methods, and/or services

Student Accessibility

Ensuring education and support structures are available to all students with physical, emotional, medical, or learning disabilities.

Time Management

Tools and techniques to create task lists, calendar events, work plans, and reminders to ensure completion of action items.